Page Menu
Home
HEPForge
Search
Configure Global Search
Log In
Files
F7879450
No One
Temporary
Actions
View File
Edit File
Delete File
View Transforms
Subscribe
Mute Notifications
Award Token
Flag For Later
Size
10 KB
Subscribers
None
View Options
diff --git a/EventRecord/SpinInfo.h b/EventRecord/SpinInfo.h
--- a/EventRecord/SpinInfo.h
+++ b/EventRecord/SpinInfo.h
@@ -1,433 +1,438 @@
// -*- C++ -*-
//
// SpinInfo.h is a part of ThePEG - Toolkit for HEP Event Generation
// Copyright (C) 2003-2011 Peter Richardson, Leif Lonnblad
//
// ThePEG is licenced under version 2 of the GPL, see COPYING for details.
// Please respect the MCnet academic guidelines, see GUIDELINES for details.
//
#ifndef ThePEG_SpinInfo_H
#define ThePEG_SpinInfo_H
// This is the declaration of the SpinInfo class.
#include "ThePEG/EventRecord/EventInfoBase.h"
#include "ThePEG/PDT/PDT.h"
#include "ThePEG/Interface/ClassDocumentation.h"
#include "HelicityVertex.h"
namespace ThePEG {
/**
* The SpinInfo is the base class for the spin information for the
* spin correlation algorithm. The implementations for different spin
* states inherit from this.
*
* The class contains pointers to the vertex where the particle is
* produced and where it decays, together with methods to set/get
* these.
*
* There are two flags decayed which store information on the state
* of the particle.
*
* The decayed() members provides access to the _decay data member
* which is true if the spin density matrix required to perform the
* decay of a timelike particle has been calculated (this would be a
* decay matrix for a spacelike particle.) This is set by the
* decay() method which calls a method from the production vertex to
* calculate this matrix. The decay() method should be called by a
* decayer which uses spin correlation method before it uses the
* spin density matrix to calculate the matrix element for the
* decay.
*
* The developed() member provides access to the _developed data
* member which is true if the decay matrix required to perform the
* decays of the siblings of a particle has been calculated (this
* would a spin density matrix for a spacelike particle.) This is
* set by the developed() method which calls a method from the decay
* vertex to calculate the matrix. The developed() method is called
* by a DecayHandler which is capable of performing spin
* correlations after all the unstable particles produced by a
* decaying particle are decayed.
*
* Methods are also provided to access the spin density and decay
* matrices for a particle.
*
* @author Peter Richardson
*
*/
class SpinInfo: public EventInfoBase {
public:
/**
* Status for the implementation of spin correlations
*/
enum DevelopedStatus {
Undeveloped=0, /**< Not developed. */
Developed=1, /**< Developed. */
NeedsUpdate=2 /**< Developed but needs recalculating due to some change. */
};
public:
/** @name Standard constructors and destructors. */
//@{
/**
* Default constructor.
*/
SpinInfo()
: _timelike(false), _prodloc(-1), _decayloc(-1),
_decayed(false), _developed(Undeveloped) {}
/**
* Standard Constructor.
* @param s the spin.
* @param p the production momentum.
* @param time true if the particle is time-like.
*/
SpinInfo(PDT::Spin s,
const Lorentz5Momentum & p = Lorentz5Momentum(),
bool time = false)
: _timelike(time), _prodloc(-1), _decayloc(-1),
_decayed(false), _developed(Undeveloped),
_rhomatrix(s), _Dmatrix(s), _spin(s),
_productionmomentum(p), _currentmomentum(p) {}
/**
* Copy-constructor.
*/
SpinInfo(const SpinInfo &);
//@}
public:
/**
* Returns true if the polarization() has been implemented in a
* subclass. This default version returns false.
*/
virtual bool hasPolarization() const { return false; }
/**
* Return the angles of the polarization vector as a pair of
* doubles. first is the polar angle and second is the azimuth
* wrt. the particles direction. This default version of the
* function returns 0,0, and if a subclass implements a proper
* function it should also implement 'hasPolarization()' to return
* true.
*/
virtual DPair polarization() const { return DPair(); }
public:
/**
* Standard Init function.
*/
static void Init();
/**
* Rebind to cloned objects. If a FermionSpinInfo is cloned together
* with a whole Event and this has pointers to other event record
* objects, these should be rebound to their clones in this
* function.
*/
virtual void rebind(const EventTranslationMap & trans);
/**
* Standard clone method.
*/
virtual EIPtr clone() const;
/**
* Method to handle the delelation
*/
void update() const;
/**
* Perform a lorentz rotation of the spin information
*/
virtual void transform(const LorentzMomentum & m, const LorentzRotation & r) {
_currentmomentum = m;
_currentmomentum.transform(r);
}
public:
/** @name Access the vertices. */
//@{
/**
* Set the vertex at which the particle was produced.
*/
void productionVertex(VertexPtr in) const {
_production=in;
// add to the list of outgoing if timelike
int temp;
if(_timelike) in->addOutgoing(this,temp);
// or incoming if spacelike
else in->addIncoming(this,temp);
_prodloc=temp;
}
/**
* Get the vertex at which the particle was produced.
*/
tcVertexPtr productionVertex() const { return _production; }
/**
* Set the vertex at which the particle decayed or branched.
*/
void decayVertex(VertexPtr in) const {
- _decay=in;
- int temp;
- in->addIncoming(this,temp);
- _decayloc=temp;
- assert(temp==0);
- //if(temp!=0){cout << "something dodgy here can only decay once" << endl;}
+ if(in) {
+ _decay=in;
+ int temp;
+ in->addIncoming(this,temp);
+ _decayloc=temp;
+ assert(temp==0);
+ }
+ else {
+ _decay=VertexPtr();
+ _decayloc=-1;
+ }
}
/**
* Get the vertex at which the particle decayed or branched.
*/
tcVertexPtr decayVertex() const { return _decay; }
//@}
/** @name Access information about the associated particle. */
//@{
/**
* Has the particle decayed?
*/
bool decayed() const { return _decayed; }
/**
* Set if the particle has decayed.
*/
void decayed(bool b) const { _decayed = b; }
/**
* Return true if the decay matrix required to perform the decays of
* the siblings of a particle has been calculated.
*/
DevelopedStatus developed() const { return _developed; }
/**
* Calculate the rho matrix for the decay if not already done.
*/
void decay() const ;
/**
* Set the developed flag and calculate the D matrix for the decay.
*/
void develop() const ;
/**
* Needs update
*/
void needsUpdate() const {_developed=NeedsUpdate;}
/**
* Return 2s+1 for the particle
*/
PDT::Spin iSpin() const { return _spin; }
/**
* Return the momentum of the particle when it was produced.
*/
const Lorentz5Momentum & productionMomentum() const {
return _productionmomentum;
}
/**
* The current momentum of the particle
*/
const Lorentz5Momentum & currentMomentum() const {
return _currentmomentum;
}
/**
* Return true if particle is timelike (rather than spacelike).
*/
bool timelike() const { return _timelike; }
//@}
/**
* Access to the locations
*/
//@{
/**
* Production Location
*/
int productionLocation() const {return _prodloc;}
/**
* Decay Location
*/
int decayLocation() const {return _decayloc;}
//@}
public:
/** @name Access the rho and D matrices. */
//@{
/**
* Access the rho matrix.
*/
RhoDMatrix rhoMatrix() const { return _rhomatrix; }
/**
* Access the rho matrix.
*/
RhoDMatrix & rhoMatrix() { return _rhomatrix; }
/**
* Access the D matrix.
*/
RhoDMatrix DMatrix() const { return _Dmatrix; }
/**
* Access the D matrix.
*/
RhoDMatrix & DMatrix() { return _Dmatrix; }
//@}
protected:
/**
* Check if momentum is near to the current momentum
*/
bool isNear(const Lorentz5Momentum & p) {
return currentMomentum().isNear(p,_eps);
}
private:
/**
* Describe a concrete class without persistent data.
*/
static NoPIOClassDescription<SpinInfo> initSpinInfo;
/**
* Private and non-existent assignment operator.
*/
SpinInfo & operator=(const SpinInfo &);
private:
/**
* Set the developed flag and calculate the D matrix for the decay,
* and all decays further up the chain.
*/
void redevelop() const ;
private:
/**
* Pointer to the production vertex for the particle
*/
mutable VertexPtr _production;
/**
* Pointers to the decay vertex for the particle
*/
mutable VertexPtr _decay;
/**
* Is this is timelike (true) or spacelike (false ) particle? This
* is used to decide if the particle is incoming or outgoing at the
* production vertex
*/
bool _timelike;
/**
* Location in the hard vertex array at production.
*/
mutable int _prodloc;
/**
* Location in the hard vertex array at decay.
*/
mutable int _decayloc;
/**
* Has the particle been decayed? (I.e. has the rho matrix for the
* decay been calculated.)
*/
mutable bool _decayed;
/**
* Has the particle been developed? (I.e. has the D matrix encoding
* the info about the decay been calculated)
*/
mutable DevelopedStatus _developed;
/**
* Storage of the rho matrix.
*/
mutable RhoDMatrix _rhomatrix;
/**
* Storage of the decay matrix
*/
mutable RhoDMatrix _Dmatrix;
/**
* The spin of the particle
*/
PDT::Spin _spin;
/**
* Momentum of the particle when it was produced
*/
Lorentz5Momentum _productionmomentum;
/**
* Momentum of the particle when it decayed
*/
mutable Lorentz5Momentum _decaymomentum;
/**
* Current momentum of the particle
*/
Lorentz5Momentum _currentmomentum;
/**
* A small energy for comparing momenta to check if Lorentz Transformations
* should be performed
*/
static const double _eps;
};
}
namespace ThePEG {
/** @cond TRAITSPECIALIZATIONS */
/**
* This template specialization informs ThePEG about the base class of
* SpinInfo.
*/
template <>
struct BaseClassTrait<ThePEG::SpinInfo,1>: public ClassTraitsType {
/** Typedef of the base class of SpinInfo. */
typedef EventInfoBase NthBase;
};
/**
* This template specialization informs ThePEG about the name of the
* SpinInfo class and the shared object where it is defined.
*/
template <>
struct ClassTraits<ThePEG::SpinInfo>
: public ClassTraitsBase<ThePEG::SpinInfo> {
/**
* Return the class name.
*/
static string className() { return "ThePEG::SpinInfo"; }
};
/** @endcond */
}
#endif /* ThePEG_SpinInfo_H */
File Metadata
Details
Attached
Mime Type
text/x-diff
Expires
Tue, Nov 19, 8:25 PM (1 d, 2 h)
Storage Engine
blob
Storage Format
Raw Data
Storage Handle
3806027
Default Alt Text
(10 KB)
Attached To
rTHEPEGHG thepeghg
Event Timeline
Log In to Comment