Index: trunk/src/beam.cpp
===================================================================
--- trunk/src/beam.cpp (revision 302)
+++ trunk/src/beam.cpp (revision 303)
@@ -1,85 +1,84 @@
///////////////////////////////////////////////////////////////////////////
//
// Copyright 2010
//
// This file is part of starlight.
//
// starlight is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// starlight is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with starlight. If not, see .
//
///////////////////////////////////////////////////////////////////////////
//
// File and Version Information:
// $Rev:: $: revision of last commit
// $Author:: $: author of last commit
// $Date:: $: date of last commit
//
// Description:
//
//
-//
///////////////////////////////////////////////////////////////////////////
#include
#include
#include
#include "starlightconstants.h"
#include "reportingUtils.h"
#include "bessel.h"
#include "beam.h"
using namespace std;
using namespace starlightConstants;
//______________________________________________________________________________
beam::beam(const int Z,
const int A,
const int productionMode,
const double beamLorentzGamma)
: nucleus(Z,
A,
productionMode)
,_beamLorentzGamma(beamLorentzGamma)
{
}
//______________________________________________________________________________
beam::~beam()
{ }
//______________________________________________________________________________
double beam::photonDensity(const double impactparameter,
const double photonEnergy) const
{
// function for the calculation of the "photon density".
// photonFlux = number of photons / (energy * area)
// assume beta = 1 and gamma >> 1, i.e. neglect the (1 / gamma^2) * K_0(x) term
const double X
= (impactparameter * photonEnergy) / (_beamLorentzGamma * starlightConstants::hbarc);
if (X <= 0)
printWarn << "X = " << X << endl;
const double factor1 = (double(Z() * Z()) * starlightConstants::alpha) / (starlightConstants::pi * starlightConstants::pi);
const double factor2 = 1. / (photonEnergy * impactparameter * impactparameter);
const double bessel = bessel::dbesk1(X);
const double factor3 = X * X * bessel * bessel;
return factor1 * factor2 * factor3;
}