"How the real state is found from the virtual cascade. Speed versus consistency.",
&EventFiller::theMode, 0, true, false);
static SwitchOption interfaceModeMode
(interfaceMode,
"Consistent",
"The fully consistent version. Not currently reccomended.",
0);
static SwitchOption interfaceModeFast
(interfaceMode,
"Fast",
"Checking only the new real partons introduced by each new interaction, rather than rechecking them all. Good for heavy ions. Not currently reccomended.",
1);
static SwitchOption interfaceModeSingle
(interfaceMode,
"SingleSweep",
"Checking all partons, but sweeping just once in each direction, making "
"it a lot faster. Good for heavy ions. May give an occasional unordered "
"chain, but hopefully not too often. The recommended option.",
2);
static SwitchOption interfaceModeNonRecursive
(interfaceMode,
"NonRecursive",
"Does all evo no matter what. Then removes biggest problem, and does it "
"all over again. Never turns partons back on once switched off.",