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F11222016
FsmwModeFinder3d.cc
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FsmwModeFinder3d.cc
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#include
"CommonTools/Clustering1D/interface/FsmwClusterizer1D.h"
#include
"RecoVertex/VertexTools/interface/FsmwModeFinder3d.h"
#include
<cmath>
#include
<cassert>
/** Half sample mode in 3d, as a functional class.
*/
FsmwModeFinder3d
::
FsmwModeFinder3d
(
float
fraction
,
float
weightExp
,
float
cutoff
,
int
no_w_a
)
:
theFraction
(
fraction
),
theWeightExponent
(
weightExp
),
theCutoff
(
cutoff
),
theNoWeightsAbove
(
no_w_a
)
{
assert
(
theFraction
>
0.
&&
theFraction
<
1.
);
}
GlobalPoint
FsmwModeFinder3d
::
operator
()
(
const
std
::
vector
<
PointAndDistance
>
&
values
)
const
{
typedef
Cluster1D
<
void
>
SimpleCluster
;
std
::
vector
<
SimpleCluster
>
vx
,
vy
,
vz
;
vx
.
reserve
(
values
.
size
()
-
1
);
vy
.
reserve
(
values
.
size
()
-
1
);
vz
.
reserve
(
values
.
size
()
-
1
);
std
::
vector
<
const
void
*
>
emptyvec
;
for
(
std
::
vector
<
PointAndDistance
>::
const_iterator
i
=
values
.
begin
();
i
!=
values
.
end
();
++
i
)
{
float
weight
=
1.
;
if
(
static_cast
<
int
>
(
values
.
size
()
)
<
theNoWeightsAbove
)
{
// compute weights if we have fewer than theNoWeightsAbove
// data points
weight
=
pow
(
theCutoff
+
10000
*
i
->
second
,
theWeightExponent
);
};
SimpleCluster
tmp_x
(
Measurement1D
(
i
->
first
.
x
(),
1.0
),
emptyvec
,
weight
);
SimpleCluster
tmp_y
(
Measurement1D
(
i
->
first
.
y
(),
1.0
),
emptyvec
,
weight
);
SimpleCluster
tmp_z
(
Measurement1D
(
i
->
first
.
z
(),
1.0
),
emptyvec
,
weight
);
vx
.
push_back
(
tmp_x
);
vy
.
push_back
(
tmp_y
);
vz
.
push_back
(
tmp_z
);
};
FsmwClusterizer1D
<
void
>
algo
(
theFraction
);
std
::
vector
<
SimpleCluster
>
cresx
=
algo
(
vx
).
first
;
std
::
vector
<
SimpleCluster
>
cresy
=
algo
(
vy
).
first
;
std
::
vector
<
SimpleCluster
>
cresz
=
algo
(
vz
).
first
;
assert
(
cresx
.
size
()
&&
cresy
.
size
()
&&
cresz
.
size
()
);
GlobalPoint
ret
(
cresx
.
begin
()
->
position
().
value
(),
cresy
.
begin
()
->
position
().
value
(),
cresz
.
begin
()
->
position
().
value
()
);
return
ret
;
}
FsmwModeFinder3d
*
FsmwModeFinder3d
::
clone
()
const
{
return
new
FsmwModeFinder3d
(
*
this
);
}
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