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Vector3D.h
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Vector3D.h

#ifndef Math_Vector3D_h
#define Math_Vector3D_h
/* no root, if it's not possible
#include <Rtypes.h>
#include <Math/Cartesian3D.h>
#include <Math/Polar3D.h>
#include <Math/CylindricalEta3D.h>
#include <Math/Vector3D.h>
*/
#include "DataFormats/GeometryVector/interface/GlobalVector.h"
namespace math {
typedef GlobalVector XYZVector;
typedef GlobalVector RhoEtaPhiVector;
typedef GlobalVector RThetaPhiVector;
/*
typedef ROOT::Math::DisplacementVector3D<ROOT::Math::Cartesian3D<Double32_t> > XYZVector;
typedef ROOT::Math::DisplacementVector3D<ROOT::Math::CylindricalEta3D<Double32_t> > RhoEtaPhiVector;
typedef ROOT::Math::DisplacementVector3D<ROOT::Math::Polar3D<Double32_t> > RThetaPhiVector;
*/
}
#endif

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