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KinematicParticleFactoryFromTransientTrack.h
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KinematicParticleFactoryFromTransientTrack.h
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#ifndef KinematicParticleFactoryFromTransientTrack_h
#define KinematicParticleFactoryFromTransientTrack_h
#include
"TrackingTools/TransientTrack/interface/TransientTrack.h"
#include
"RecoVertex/KinematicFitPrimitives/interface/RefCountedKinematicParticle.h"
#include
"RecoVertex/KinematicFitPrimitives/interface/ParticleMass.h"
#include
"RecoVertex/KinematicFitPrimitives/interface/TrackKinematicStatePropagator.h"
#include
"RecoVertex/KinematicFitPrimitives/interface/TransientTrackKinematicStateBuilder.h"
#include
"RecoVertex/KinematicFitPrimitives/interface/TransientTrackKinematicParticle.h"
#include
"RecoVertex/KinematicFitPrimitives/interface/KinematicConstraint.h"
/**
*.Factory for KinematicParticle RefCountedPointers
*/
class
KinematicParticleFactoryFromTransientTrack
{
public
:
/**
* Default constructoru sing a TrackKinematicStatePropagator
*/
KinematicParticleFactoryFromTransientTrack
();
/**
* Factory constructor taking a KinematicStatePropagator
*/
KinematicParticleFactoryFromTransientTrack
(
KinematicStatePropagator
*
pr
);
/**
* Default destructor
*/
~
KinematicParticleFactoryFromTransientTrack
()
{
delete
propagator
;}
/**
* Particle constructed out of corresponding TransientTrack,
* mass guess and sigma, chi2 and ndf. KinematicState
* is created at the point where TransientTrack is defined.
*/
RefCountedKinematicParticle
particle
(
const
reco
::
TransientTrack
&
initialTrack
,
const
ParticleMass
&
massGuess
,
float
chiSquared
,
float
degreesOfFr
,
float
&
m_sigma
)
const
;
/**
* Particle is constructed out of corresponding TransientTrack,
* mass_guess and sigma, chi2 and ndf. KinematicState is
* then propagated to the given point
*/
RefCountedKinematicParticle
particle
(
const
reco
::
TransientTrack
&
initialTrack
,
const
ParticleMass
&
massGuess
,
float
chiSquared
,
float
degreesOfFr
,
const
GlobalPoint
&
expPoint
,
float
m_sigma
)
const
;
/**
* Particle is consructed directly from its KinematicState,
* chi2 and related information. If no previous provided,
* initial and currnt kinemtic states of the particle will match,
* othereise, initial state will be taken from previous particle.
*/
RefCountedKinematicParticle
particle
(
const
KinematicState
&
kineState
,
float
&
chiSquared
,
float
&
ndf
,
ReferenceCountingPointer
<
KinematicParticle
>
previousParticle
,
KinematicConstraint
*
lastConstraint
=
0
)
const
;
private
:
KinematicStatePropagator
*
propagator
;
TransientTrackKinematicStateBuilder
builder
;
};
#endif
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